Friday, November 30, 2007

Cs Standard Map

Hostage rescue


cs_747: 474 Hijack

[cs/maps/cs_747] This centers around a landed airplane where hostages have been taken. Counter-Terrorists start out in the airport terminal; Terrorists start out in the plane itself. Hostages are in the middle cabin, the rear of the plane, and in the cockpit (upstairs). Counter-Terrorists can make entry either through the terminal passage at the fore of the plane, or via the cargo and avionics area underneath, or through the cockpit (by shattering the glass).

cs_assault: Assault

[cs/maps/cs_assault]This is one of the most popular maps; it is small and simple, but very entertaining. Counter-Terrorists start outside of a house; Terrorist start inside, and four hostages are located behind some doors on the upper level. Counter-Terrorists can make their way into the building either via the vent on the roof, through the main entryway, or through a side door.

cs_arabstreets: Arab Streets

[cs/maps/cs_arabstreets] Introduced in 1.3. The Terrorists are holding some hostages in a chemical plant in a small Arabian town; the plant can be breached through a window, a door, and a warehouse garage entryway. The Counter-Terrorists start on the other side of the map, near a small trough.

cs_backalley: Alleyway

[cs/maps/cs_backalley]This map is a maze of alleyways and passages through shallow buildings. The Terrorists hold the hostages on the upper levels of the far building; the Counter-Terrorists must make their way there. There are several balconies and alleys involved, and numerous positions where crossfires can occur.

cs_estate: Zaphod's Estate

[cs/maps/cs_estate]This is your basic assault on a building; the Counter-Terrorists start outside, beyond a short wall; the Terrorists are holed up inside the building, guarding the hostages (on the second floor and in the basement). There are several means of entry into the building: the main door (which is easily defended from the second floor in the foyer), first-floor windows on the side and back, and a second-floor entry reached by a ladder. Finally, there is an underground passage, leading from the right side of the Counter-Terrorist spawn point, through some under construction area, ultimately into the basement of the building (where a few hostages are located).

cs_havana: Havana

[cs/maps/cs_havana] Introduced in 1.4. An indoor map with hostages located near a window.

cs_italy: Italy

[cs/maps/cs_italy]Terrorists start with the hostages in a small building; Counter-Terrorists start at the far end of the map. There are three main ways to the map: the direct route, through a tunnel with obvious sniper potential for the Terrorists; a side route that involves jumping on boxes and walking through the buildings to emerge on the upper level around the corner from the Terrorist building; and finally, the low route which involves bypassing the tunnel to use a staircase to the right of the tunnel, also covered by snipers within the building.

cs_militia: Militia

[cs/maps/cs_militia]Terrorist start in a building with the hostages downstairs in the garage; Counter-Terrorists start in an alcove on the opposite side. This map is relatively small, but is well-connected: A sewer system connects the entire map both above and below. Counter-Terrorists can make their way toward the building either via the front entrance which is covered by windows, or via the rear entrance through the tunnels (there are two exit points on the opposite side of the building), which is covered by the roof.

cs_office: Office Complex

[cs/maps/cs_office]Terrorists start in the back office with the hostages; Counter-Terrorists can breach the office either by a window or a nearby door and staircase, or by a window a little further down, or by a large window in the back by making their way around the side of the building.

cs_siege: Canyon Siege

[cs/maps/cs_siege]Terrorists have the hostages contained within a complex with automatic doors. Counter-Terrorists start at the end of a long canyon which, on approach to the complex, makes them easy pickings for sniper fire. Also included from the Counter-Terrorist spawn point is a walkway down into the canyon where they can follow a passage that leads to an elevator to an intermediate building in the main walkway; a sewer passage also connects the garage of the complex to this building.

cs_thunder: Thunder

[cs/maps/cs_thunder] Introduced in 1.3. Terrorists starts in the heart of the complex with a T-shaped structure with hostages; Counter-Terrorists start on the far side of the complex with two main avenues of approach: a direct passage that splits in two and rejoins just before the main entry directly across from the hostages, and a side, two-level passage that goes over a dam to come around the back side of the Terrorists' area. The Terrorists have a staircase and a high ground that winds around eventually connects with the dam area; in addition there is ductwork that can be traversed from the heart of the Terrorists' den to the upper dam area. A little known fact is that the monitors on the T-shaped structure work; walk up to them and use them.

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