Friday, November 30, 2007

Cs Standard Map

Bomb/defuse


de_aztec: Aztec

[cs/maps/de_aztec] A fairly large level, with a bomb site located at the Counter-Terrorist spawn point. There are numerous rooms separated by doorways, and the outside area which has two levels: the top area where the players start and a lower area with a green aqueduct. Also of particular note is lightning bolts that occasionally strike the bomb site; these will instantly kill anyone standing at that location.

de_chateau: Chateau

[cs/maps/de_chateau] Introduced in 1.4. A medium sized map.

de_cbble: Cobble

[cs/maps/de_cbble]Cobble is a rather large map, with numerous open areas connected by shallow buildings. The area is highly interconnected, and there are even a few sniping points inside some of the buildings. Of particular note is the final push toward the bomb site, where the main push is through a low area underneath a building and through some conspicuous doors.

de_dust: Dust

[cs/maps/de_dust]This is a relatively simple map: There are two bomb sites that the Counter-Terrorists must defend; one is at the spawn point, and the other is straight ahead and through a door on the right. Terrorists start on the opposite side of the map; the main area of contention is the middle building that the Terrorists must penetrate to reach the two bomb sites directly. There is also another option for the Terrorists: they can go around the back and under an overhang and end up to the left of where the Counter-Terrorists first spawn. There is also a side passage around the left of the Counter-Terrorist spawn will provide cover for this alternate entryway.

de_dust2: Dust II

[cs/maps/de_dust2] Introduced in 1.3. This map is in effect a larger version of Dust, but it lacks a totally similar layout. It is larger, and more highly interconnected, than its inspiration, although it looks very much the same. As with Dust, there are two bomb sites, each flanking the Counter-Terrorist spawn.

de_foption: Final Option

[cs/maps/de_foption]The centerpiece of this map is a missile preparing for launch, where the bomb site is located. Counter-Terrorist start outside a round door near the missile silo, and must stop the Terrorists, who start on the other side of the launch bay.

de_inferno: Inferno

[cs/maps/de_inferno]Counter-Terrorists have to defend two bomb sites, one to the left and one to the right. Terrorists have to approach the Counter-Terrorists via three main areas: up the middle, where most of the conflicts take place; around the left side, which leads to the left bomb site; and to the right, which reconnects back with the middle path but only after coming under fire from a Counter-Terrorist sniping point inside a building.

de_nuke: Nuke

[cs/maps/de_nuke]Consisting of an open area punctuated with buildings, there are two bomb sites on this map: One in each of two buildings (and one of those underground). Both teams can exploit substantial cover; Counter-Terrorists have several sniping areas on the top floor or roofs of buildings to take advantage of. The underground bomb site also affords the Counter-Terrorists sniping areas directly above.

de_piranesi: Piranesi

[cs/maps/de_piranesi] Introduced in 1.5. A fairly large map, located in a museum. The bomb site is near the orrery.

de_prodigy: Prodigy

[cs/maps/de_prodigy]A large map, with two bomb sites: One right at the Counter-Terrorist spawn point, in a side room, and the other in a computer area on the other side of the complex. Terrorists have two main approaches: around a dam, or through an enclosed area and some doors; enemy contact usually takes place at one or both of these areas, roughly simultaneously. There is also some ductwork that the Counter-Terrorists can exploit which their spawn point (via a ladder) to the dam area and the computer room.

de_rotterdam: Rotterdam Docks

[cs/maps/de_rotterdam] Introduced in 1.3. An assault on an industrial train terminal at night. There are two main levels: high and low, affording numerous points for sniping and setting up a crossfire.

de_storm: Storm

[cs/maps/de_storm] Introduced in 1.3. This map has three large areas, highly interconnected by passages. There are two bomb sites -- one located at the Counter-Terrorist spawn, and the other below. The Terrorists start on the other side of the map, roughly equidistant from both sites.

de_train: Trainyard

[cs/maps/de_train]There are two areas with trains; in each there is one bomb site. Counter-Terrorist start in the far one, and Terrorists start outside the warehouse. Terrorists can either make their way through the middle (open) train area to the first bomb site, or sidestep it via the warehouse to reach the further bomb site.

de_vegas: Vegas

[cs/maps/de_vegas]This is a large map, with two bomb sites -- one in an open courtyard area in an Egyptian statue, and the other inside a money-counting room inside the building. Counter-Terrorists start near the first bomb site; Terrorists start on the roof of the building, and can either make their way down and through a side passage to reach the first bomb site via high level (there is a catwalk they must traverse and be exposed), or directly through the main complex to reach the second bomb site (a passage also continues from there on to the first).

de_vertigo: Vertigo

[cs/maps/de_vertigo]A small, bilevel map, set on the top levels of a skyscraper still under construction. The main area where conflicts usually occur is a wide expanse which connects the two levels with a ramp.

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