Tuesday, October 30, 2007
Hints and cheats CS_CZ
First you pick Terrorists when you start out. Then when you begin, go up to the doors that lead you into the hostage room, then look directly at them. Then look to your left, there should be a little hole in the bottom left hand corner of the wall. Go through that hole by crouching. After you have done this go to the corner of the ledge that you are standing on. Get in the crouch position in the corner and jump up and down (this is signaling for someone to jump on top of you).
Or you could tell someone to jump on you by typing. After the person is on top of you jump up and down and that person will shoot through the roof!
Best Weapons For Pro In Order
1.Ak 47-Due to that fact that it is best for single shot headshot's
2.M4-A1-Good for shooting bursts to body or single shot's at head
3.MP5-Low price for beginning of a round and very fast Rate of Fire if you are good at quick headshot's
4.Bullpup-Try using this gun without scoping in, it is way more accurate! If you only go for long range headshot's this is the gun for you!
5.Awp-Good for a one hit kill be sure to aim at body because you don't get points for dieing after missing your headshot
Never Die
The best tactic for when in a gun fight situation. when you are in a game created by yourself, press the "x" button, and press the number "3". this tells your team mates to stick together. then, all you have to do is walk to some where and your whole team follows you. then, if you are in an arms fight, you can hide behind your team mates while they fire, and take an accurate gun and kill the enemies while they are killing your team mates, then you can get lots of kills with out hardly getting damaged.
A tactic for the Counter-Terrorist force. this is the best tactic for the counter terrorist force, because in the counter terrorist force, you have the shields, and if you start your own game, in the options, you can choose for your team mates that they can only use the shields and the grenades and pistols, then you press "x", then "3", then they will follow you with their shields, and there will be a massive wall of counter terrorists that will be indestructible, and you can move in one heave, and while the terrorists are busy shooting at you, when they reload, you can kill them with the whole team firing at once.
The Better Guns
Now at the beginning of every round you usually start out with $800. This allows you to buy pistols only. I would buy the Night Hawk/Desert Eagle and secondary ammo. If you buy this you will have $30 left, 7 bullets in your clip, and 21 reload bullets. This gun is very powerful, but the accuracy is the greatest. So what I do is shoot, retreat, shoot. This is very efficient when you are against a rifle.
The best rifle for the terrorists is the AK-47 because it is cheep, has very powerful bullets, and has great accuracy when firing in short bursts. The best rifle for the counter terrorists is the MA41/Colt because its power is ok, you can silence it, and its accuracy is very good.
Some cheats : Type in sv_cheats 1 this will enable the cheats , Gravity0 = no gravity/u fly , use sv_cheats 1
then type in "impulse 101"
you'll receive a sniper rifle, a navy (I think that's the name) an ak 47, 3 grenades (flash; he and smoke) and a desert eagle
You will notice that the weapons you receive don't have extra clip, the only way to reload them is to change weapon, (i suggest knife) and then tipe the cheat again and again....
Sunday, October 21, 2007
Indonesian Game download
http://www.gameindonesiagratis.com/petdivine.zip
http://www.gameindonesiagratis.com/dadu.zip
http://www.gameindonesiagratis.com/kuis.zip
http://www.gameindonesiagratis.com/catur.zip
http://www.gameindonesiagratis.com/kkdkvariasi.zip
http://www.gameindonesiagratis.com/monster.zip
http://www.gameindonesiagratis.com/pemilu2004.zip
http://www.gameindonesiagratis.com/mobilkebut.zip
Indonesian Game Company
- Inspirit Arena (PC,online) - http://www.inspiritarena.com/
- MagiNation (GBA) - http://www.insiider.com/news/press030102.shtml dan http://www.hotgame-online.com/artikel/1/edisi100/Hot-Story46.asp
- Music Inc. (web?,online) - http://www.music-inc.net/
(Only this the big indonesian game that i know)
About the organization, here is the Indonesian Game company/team organization:
- Altermyth Studios/Mythic Perspective - http://www.mythicperspective.com/
- Matahari Studios - http://www.mataharistudios.com/
- BajingLoncat - http://www.bajingloncat.com/
- iplayallday - http://www.iplayallday.com/
- Ciptasoft - http://store.ciptasoft.com/
- E-Funsoft - http://www.e-funsoft.com/
- Inova - http://www.inova-online.com/
- Perwanal Number Ten - http://www.perwanalnumberten.com/
- Rekamatra - http://www.rekamatra.com/
- Kurusetra - http://www.kurusetra.com/
- alphax::software - http://www.alphaxsoftware.com/
- goldenstudios - http://www.mycgiserver.com/~goldenstudios/
- happyWeed - http://www.websamba.com/happyWeed/
- orisinal dot com - http://www.orisinal.com/
(And many more indonesia personal web blog that include the game, sorry coz I can`t post it here.....)
Not perfect if not post the indonesian site game developer :
http://www.gamedevid.org/
Divine Kids


GAME WORLD COMPETITION : The Game world all over the world was dominated by game from America and Japan, including in Indonesia also.
Saw the Chinese situation, Korea, Hong Kong that also want to raised game domestic they, Divine Kids Associates (DKA) tried to take part in taking the part.
DKA mengakui bahwa game-game asing jauh lebih bagus dari game yang dibuatnya, mereka jauh lebih proffesional dan hasilnya jauh lebih mantap. Untuk menyaingi game asing pasti sangatlah berat, tetapi kalau tidak dimulai dari sekarang, ya kapan lagi?
KOMIKUS PADA AWALNYA : David Setiabudi,S.Sn,AmRO yang berawal dari pembuat komik Solid Kids melihat komik, animasi, dan game Indonesia yang lemah. Karena senang dalam dunia komik, mulailah David berangan-angan, bagaimana jika karakter yang dibuatnya dapat bergerak? Background David adalah lulusan Fakultas Desain Univ.Tarumanagara (S1), dan Refraksinis Optisien (Kedokteran Optik Mata D3). Akhirnya meski tidak ada backround Tekhnik Informatika, David mencoba belajar sedikit-sedikit tentang pemrograman sederhana.
PELAJARAN BUAT GAME DI UNIVERSITAS : Pada tahun 2003, David mulai mengajar di FSRD Untar sebagai Dosen dan Binus Center sebagai Special Leveled Instructor. Di dalam kampus-kampus tidak ada pelajaran yang khusus mengajarkan game. David mencoba mengajarkan pelajaran pembuatan game di FSRD Untar. Berat sekali membuka jalan, kadang menerima cacian dan makian dari pihak-pihak tertentu, tetapi tetap dijalankan. .Pengajaran ini juga ada di Binus Center walau masih permulaan.Tahun 2004 akhirnya Divine Kids Associates dibentuk dan mencoba menghasilkan game juga. Dari banyak game yang diseleksi, lolos 10 game , dan terus memproduksi. David sendiri menciptakan 3 game Divine Kids juga. Majalah PCGAME 5/2004 menerbitkan artikel dan 1 CD exclusive berisi 16 game Divine Kids Associates Ini adalah CD exclusive pertama kalinya.
TENTANG GAME PERTAMA INDONESIA : Kenapa game Divine Kids ini disebut yang pertama? Apa sebelumnya tidak ada game Indonesia? Katanya David mengakui sebelum dirinya telah banyak orang-orang di Indonesia telah membuat game, tetapi kenapa DIVINE KIDS disebut Game Pertama Indonesia?
Dari pertama komputer diciptakan dan masuk di Indonesia sampai sekarang, David yakin pasti ada beberapa orang di Indonesia yang pernah membuat game. Game-game tsb dibuat menggunakan komputer sebelum era prossor pentium seperti sekarang. David sendiri membuat game pesawat "SIEGE" dengan program GWBASIC secara underground sewaktu SMA.Game ini dibagikan ke teman-teman sendiri karena hobby.Waktu David SMP aja pernah dengar ada orang bikin game, anda juga kan? . Ini membuktikan periode sebelum Divine Kids, ada game-game Indonesia lain. Banyak orang telah membuat game secara underground, entah sebagai hobby, atau pekerjaan. Siapa yang pertama benar-benar susah untuk ditelusuri. Jika ada satu yang mengaku sebagai pembuat pertama, yang lain juga mengakui lagi. Pembuat game underground ada di mana-mana tetapi datanya misterius : jumlah game orisinil yang ada di Indonesia banyak atau sedikit, ada di daerah mana tepatnya, ada yang tahu gamenya tidak atau disimpan di rumah saja , dll tidak diketahui dengan jelas.
Jika anda ingin membuat Game Indonesia yang BENAR-BENAR pertama, mungkin anda harus naik "mesin waktu", saat komputer masuk ke Indonesia dan software masih sederhana, saya mengumumkan game ciptaan saya. Pasti semua setuju. Tapi saya dilahirkan di jaman ini waktu ini. Apa saya harus menyesal dilahirkan di waktu ini? Apa saya harus ciptakan mesin waktu?
Waktu tidak dapat diputar, tidak dipungkiri saya tidak hidup di jaman unit komputer pertama kali masuk Indonesia. Itu fakta. Apa yang ada di jaman ini, ya itu yang kita lihat dengan membuka mata lebar-lebar. Lihat apa yang dibutuhkan dunia game Indonesia? Sudah bagus? Kurang apa? Lebihnya apa? Lihat game asing dari Jepang dan Amerika merajai di Indonesia!
Di mata David waktu menjadi komikus bahwa komik dan game Indonesia kurang berkembang, kurang bergairah, kurang dikenal masyarakat. David yang merupakan pembuat komik dan game underground merasa geregetan melihat hal ini. Apa yang bisa seorang David lakukan? SMA saja baru lulus....D
Sewaktu kuliah di ARO Leprindo (D3 Kedokteran Optik Mata), langkah awal meski berat dan diejek-ejek, akhirnya komik Solid Kids yang awalnya underground (dibaca teman-teman kalangan sendiri) bisa diangkat muncul diterbitkan ke umum....Tentunya melalui perjuangan.
Bagaimana dengan game? David merasa tidak bisa membuat game kalau kuliah di situ (karena memang tidak diajarkan buat game di kedokteran).Akhrinya mengambil kuliah di FSRD Univ.Tarumanagara, belajar tentang desain sambil mempelajari logika pemrograman. Game undergroundnya yang semula hanya disimpan : DIVINE KIDS bisa terbit dan dibagi ke umum, pertama kali di majalah CHIP. David benar-benar bertekad mulai detik ini untuk membantu mengangkat Game Indonesia yang kurang berkembang. Dia yakin banyak orang bertekad sama mau memajukan game Indonesia.
Setelah beberapa game dibuat, David mulai berpikir untuk membangun fondasi untuk game "Divine Kids" nya. Pertama adalah rasa peduli akan Hukum dan Hak atas Kekayaan Intelektual. Didaftarkanlah karakter-karakter dan logo Divine Kids. Modalnya berasal dari tabungan kerja part timenya semasa kuliah. Mungkin jarang waktu itu orang menciptakan game orisinal ditambah mendaftarkan gamenya ke Ditjen HAKI. David akhirnya mendapat ide untuk mendaftarkan "GAME PERTAMA INDONESIA" buat Divinekids, dan disetujui. Senang sekali rasanya. Mendapatkan "Game Pertama Indonesia" merupakan simbol tekad David memajukan game Indonesia mulai detik itu. Dengan strategi marketting dan ilmu desain yang dipelajari di kampus, David mencoba membuat suatu promosi untuk Divine Kids supaya dikenal.Karena kalau diterbitkan tanpa diketahui orang juga percuma. Orang yang dulu tidak care/ tidak perduli game Indonesia seperti apa, dan mau dibawa kemana dunia game orisinal ini diharapkan menjadi : lebih peduli, lebih tanggap, terlebih lagi ingin ikut berkreasi bersama-sama.
Semarang, 27 Januari 2005, Museum Rekor Indonesia (MURI) memberikan award kepada David "Pembuat Game Pertama di Indonesia (Divine Kids)". Disini disahkan 2 hal secara resmi bahwa David Setiabudi adalah pembuat game pertama Indonesia dan Game Divine Kids sebagai Game Pertama Indonesia. Award diserahkan secara langsung oleh Bpk.Jaya Suparna, pendiri MURI. Dihadiri juga oleh Kak Seto Mulyadi yang mendukung David terus menerus sejak pertama kali skripsi tentang game.
WarCraft Cheat Codes
TenthLevelTaurenChieftain - Plays a special song (WarCraft III: The Frozen Throne ONLY)
WarpTen - Speeds construction of buildings and units
IocainePowder - Fast Death/Decay
WhosYourDaddy - God mode
KeyserSoze [amount] - Gives you X Gold
LeafitToMe [amount] - Gives you X Lumber
GreedIsGood [amount] - Gives you X Gold and Lumber
PointBreak - Removes food limit
ThereIsNoSpoon - Unlimited Mana
StrengthAndHonor - No defeat
Motherland [race] [level] - level jump
SomebodySetUpUsTheBomb - Instant defeat
AllYourBaseAreBelongToUs - Instant victory
WhoIsJohnGalt - Enable research
SharpAndShiny - Research upgrades
IseeDeadPeople - Remove fog of war
Synergy - Disable tech tree requirements
RiseAndShine - Set time of day to dawn
LightsOut - Set time of day to dusk
DayLightSavings [time] - If a time is specified, time of day is set to that, otherwise time of day is alternately halted/resumed
Friday, October 19, 2007
GunBound
Misc. Codes
Enter the following codes at the waiting screen in a room, at Channels 1-8 in any server of the game, or at the box where you talk when the game is being played.
| Code | Effect |
|---|---|
| /go | brings you to specific room |
| /m | Directly send a private message to someone. (spaces between /m, name, and your message) |
| /mutelist | Displays the people that you have currently muted. |
| /loud | Displays the person's messages if you muted his/her. (spaces between /loud and name) |
| /exit | Exits the game completely |
| /h | help menu |
| /help | help menu |
| /guide | help menu |
| /mute | Ignores the person's messages. (spaces between /mute and name) |
| /kick | Kick anyone from a game. (you MUST be the keyholder of the game, spaces between /kick and name) |
| /quit | Quit the game and return to your desktop. |
| /loudall | Unmutes all people |
Unlockables
Gunbound Ranks
| Unlockable | How to Unlock |
|---|---|
| Baby Chicken | Start as |
| Blue Dragon | Next 16 Top Players After Red Dragons |
| Diamond Hole | top .1% of users over 6900 GP |
| Double Gold Axe | over 6000 GP |
| Double Metal Axe | 2800 GP |
| Double Silver Axe | 4200 GP |
| Double Stone Hammer | 1800 GP |
| Double Wooden Hammer | 1200 GP |
| Gold Axe | 5100 GP |
| Gold Double Sided Axe | top 11-20% of users over 6900 GP |
| Gold Double Sided Axe+ | top 7-10% of users over 6900 GP |
| Metal Axe | 2300 GP |
| Metal Double Sided Axe | top 71-100% of users over 6900 GP |
| Metal Double Sided Axe+ | top 51-70% of users over 6900 GP |
| Red Dragon | Next 4 Top Players After Silver Dragon |
| Red Ruby Hole | top .2-1% of users over 6900 GP |
| Sapphire Hole | top 2-3% of users over 6900 GP |
| Silver Axe | 3500 GP |
| Silver Double Sided Axe | top 31-50% of users over 6900 GP |
| Silver Double Sided Axe+ | top 21-30% of users over 6900 GP |
| Silver Dragon | Top 1 Player |
| Stone Hammer | 1500 GP |
| Violet Hole | top 4-6% of users over 6900 GP |
| Wooden Hammer | 1100 GP |
Secret Mobiles
There are two Secret Mobiles that aren't seen in the Mobile Select Screen. They are very powerful, so you only get them if you select Random as your mobile. You have a 1/18 of getting one of these.
Various Unlockables
| Unlockable | How to Unlock |
|---|---|
| Able to join Guilds | Get to Metal Axe Rank (2300 GP) |
| Create guild | Become a silver axe and have 20,000G. Go to www.gunbound.net to create your guild |
| Post at Gunbound.net message boards | Reach double wooden hammer (1200 GP) |
| Space Marine Hat and Suit | Become a Stone Hammer (1500 GP) |
Informasi Game Baru Tanggal 29 Mei 2006
1. Strategi/RTS
- Blitzkrieg 2
- Act of War High Treason
2. Simulasi
- Iron Warriors T72
3. First Person Shooter/FPS
- Ghost Recon Advanced Warfighter
- Gene Trooper
- Űber Soldier
- Call of Cthulhu Dark Corner of Earth
- Full Spectrum Warrior Ten Hammers
4. Adventure
- Tombraider Legend
- Dreamfall Longest Journey
5. Role Playing Games/RPG
- Elderscroll 4 Oblivion
6. Sports
- FIFA World Cup 2006
- Championship Manager 2006
Lego Bikin Game Online
Untuk urusan pengembangan gamenya NetDevil kebagian jatah untuk itu. Demi memuaskan semua fans Lego, bagian riset NetDevil bela-belain meminta input ke penggemar Lego di seluruh dunia.
“Lego Universe dibuat untuk penggemar Lego dan komunitasnya. Mereka yang ingin menikmati kemungkinan permainan yang tidak ada batasannya sama sekali,” ucap Ryan Seabury, NetDevil Lead Producer Lego Univierse. “game ini juga mementingakan kerjasama, kreativitas, dan ikatan yang kuat antara komunitas,” tambah Ryan lebih lanjut.
Dengan kesuksesan game Lego seri Star Wars tampaknya game ini juga patut ditunggu. Sayangnya, belum ada kabar yang jelas untuk keberadaan server lokal, atau open beta-nya.
Gereja Katedral Inggris Tuntut Sony
Tahun ini Sony betul-betul sedang dirundung malang. Tuntutan demi tuntutan terus mengalir ke perusahaan raksasa ini. Setelah sensor getar dan Blu-ray (belum selesai), sekarang giliran game Resistance: Fall of man (PlayStation 3) dituntut gereja katedral Inggris. Masalahnya, Sony sudah menggunakan interior bersejarah Katedral Manchester tanpa ijin untuk adegan baku tembak dalam game tersebut.
Juru bicara katedral, David Marshal, mengungkapkan bahwa dia banyak sekali menerima e-mail yang menyarankan agar menuntut Sony. Dalam surat tertulis yang dikirim ke Sony tersebut berisi empat butir permintaan, termasuk permintaan maaf dan menyumbangkan sebagian besar keuntungan yang diperoleh Sony dari game tersebut seperti laiknya membayar commercial fee karena telah menggunakan katedral sebagai backdrop.
Sementara itu pihak Sony mengatakan bahwa semua perijinan untuk membuat game tersebut sudah dilakukan. Meski mengambil setting Perang Dunia II pada tahun 1951, tapi Resistance Fall of Man adalah game fiksi ilmiah. Kalau pun ada kontak senjata di gereja tersebut yaitu antara manusia dengan alien. Jadi nggak ada unsur pelecehan. Meski begitu, Sony tetap akan menyelesaikan masalah game yang sudah terjual satu juta kopi ini dengan pihak gereja.
Mouse di Ujung Jari
Kelihatannya era menampatkan mouse di atas meja menggunakan mouse pada suatu hari akan berakhir. Masalahnya, ada cara baru menggunakan mouse seperti yang diperlihatkan di acara COMPUTEX 2007, yang berlangsung di Taipei, RRC. Meski produk ini baru berupa prototip, tapi sudah kebayang bakal diminati di masa depan.
Bentuk, ukuran, dan penempatan mouse masa depan ini yang jelas sudah nggak konvensional lagi. Bentuknya memang empat persegi panjang, tapi ukurannya setengah kotak korek api. Mouse ini ditempatkan di jari yang paling dekat dengan jempol, yaitu telunjuk. Dengan begitu, si jari jempol bisa menggeser-geser ke kiri dan kanan, atau menekan tombol mouse dengan lebih mudah. Mouse dihubungkan dengan kabel ke port USB.
Gae Info
Setelah Square Enix mengumumkan rilis Final Fantasy I dan II untuk PSP di pasar Jepang 19 April dan 7 Juni, yang merupakan remake dari sistem NES, versi bahasa Inggrisnya akan diluncurkan di Amrik mulai 26 Juni. Sementara Final Fantasy II baru akan dikapalkan pada 24 Juli. Kedua game ini diluncurkan dalam rangka menyambut 20 tahun Final Fantasy.
Game Final Fantasy dirilis pertama kali di Jepang akhir 1987 untuk sistem NES. Sedangkan terjemahan versi bahasa Inggrisnya tahun 1990. Waktu itu, versi cartridge masih dianggap barang langka. Meskipun versi Inggris yang dirilis Final Fantasy II, sebenarnya yang dikerjakan adalah Final fantasy IV untuk Super NES (yang diganti nama jadi Final Fantasy II biar gamer Amrik nggak bingung). Gamer Amrik sebetulnya nggak pernah melihat versi asli Final Fantasy II sampai dirilis Final Fantasy Origins untuk PlayStation.
Nah, diultah yang ke-20 ini, Square Enix kelihatannya akan membayar sejarah masa lalu yang hilang tersebut dengan meluncurkan ulang FFI dan FFII, berikut seabreg kegiatan.
Wednesday, September 26, 2007
RanOnline

www.ranonline.co.id
Indonesian Ranonline.
Download Game Here >>> http://www.ranonline.co.id/download/begin_download.aspx
Register Here >>>
http://www.ranonline.co.id/member/main_br.aspx
www.ranonline.com.my
Malaysian Ranonline.
Download Game Here >>>
http://ranonline.e-games.com.my/eng/download/client.asp
Sunday, May 13, 2007
10 Most Popular PC Game
rank -->> title -->> genre -->> publisher -->> release
1 . Black & White 2 -->> Strategy -->> EA Games -->> 10/04/2005
2 . Age of Empires III -->> Strategy -->> Microsoft Game Studios -->> 10/18/2005
3 . F.E.A.R. -->> Action -->> VU Games -->> 10/17/2005
4 . The Movies -->> Strategy -->> Activision -->> 11/08/2005
5 . Battlefield 2 -->> Action -->> EA Games -->> 06/21/2005
6 . Peter Jackson's King Kong -->> Action -->> Ubisoft -->> 11/21/2005
7 . Sniper Elite -->> Action -->> Namco -->> 10/18/2005
8 . Indigo Prophecy -->> Adventure -->> Atari -->> 10/02/2005
9 . Civilization IV -->> Strategy -->> 2K Games -->> 10/25/2005
10 . City of Villains -->> Role-Playing -->> NCsoft -->> 10/31/2005
Sunday, May 6, 2007
Try to play WoW Private Server from Spain
Server Hardware Especifications:
· 4 x AMD Dual Core Opteron 265 Processors
· 5GB Kingstom RAM DDR2
· 2 x HDD Seagate ST3146707LC 146 GB SCSI, 80pin SCA-2 (Hot-Swap), 10,000 R.P.M, MBps 80pin 59,5, Read/Write ms 4,7/5,3 in RAID 1
· 2 x Broadcom NetXtreme Gigabite Full Duplex, PCI-X v1.0, 66/133 Mhz bus interface standards
· 100 Mbps
· Level3 Network
Server Rates & Specs:
· Exp : x10
· SP : x10
· Adena : x12
· Drops : x10
· Spoil : x10
· Seal Stones: x10
· BlooD Special Keys: x7
· Server Type: L2Off
Website
Register
Forum
Wednesday, March 21, 2007
Saturday, March 17, 2007
MAP DOTA Latest V6.81d

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Dota AI Map
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Dota 6.42 AI

DotA Allstars v6.42 AI v0.6c
DotA Allstars 6.42 changelog
==[Heroes]==
* Centaur Warchief -> Changed Return from 60/30 melee/range to 50/50
* Obsidian Destroyer -> Improved cast animation a little
* Tormented Soul -> Pulse Nova no longer triggers Essence Aura
* Shadow Fiend -> Reduced Shadowraze AOE
* Axe -> Lowered manacost and cooldown on Battle Hunger
* Spectre -> Reduced area that is used to check if a hero is alone with Desolate
* Sven -> Improved Toughness Aura
* Phantom Assassin -> Improved Blink Strike range per level
* Butcher -> Hook now properly interrupts channeling
* Nerubian Weaver -> Watchers no longer have spell immunity
* Geomancer -> Geomancer clones now gain 40% of any attribute bonuses the primary has
* Crystal Maiden -> Fixed Brilliance Aura to properly stack with Ring of Basilius
* Priestess of the Moon -> Slightly reduced collision area on Elune's Arrow
* Magnataur -> Cooldown on Reverse Polarity no longer increases per level
* Nerubian Assassin -> Slightly improved Mana Burn cast range at higher levels
* Troll Warlord -> Level 4 Berserker Rage gives a little more movement speed
* Bristleback -> Lowered movement speed by 5 and put a cap on how much Quill Spray can stack up to late game
* Venomancer -> Plague Wards now give less gold and cost slightly less mana
* SyllaBear -> When you summon Spirit Bear and it is already summoned, it no longer wastes the cooldown doing nothing, it errors properly
* Crystal Maiden -> Improved Brilliance Aura a bit
* Phantom Lancer -> Changed Spirit Lance projectile model
* Lord of Olympia -> Hero icon changed
* Ursa Warrior -> Enrage icon changed
* Vengeful Spirit -> Added a visual effect to Netherswap
* Lord of Olympia -> Added a new visual effect for Static Field
* Juggernaut -> Added a new visual effect to Omnislash
* Axe -> Added a new visual effect for when Culling Blade's deathblow activates (86864)
* Bane Elemental -> Added a visual effect to Brain Sap
* Spirit Bear -> Entangle doesn't work on roshan anymore
* Keeper of the Light -> Liberated Souls and Ignis Fatuus will now show attack projectile
* Dragon Knight -> Updated Elder Form tooltip to mention that it gives movement speed boost
* Added new icons for Berserker Call, Conversion, Glaives of Wisdom, Detonate, Light Strike Array, Synergy (thx snork, Black_tan, K_Prime, Mihai, L()RK@N_15, Amadi and switch)
* Axe -> Improved hero animation when casting Culling Blade
==[Items]==
* Added new item -> Hood of Defiance
* Added new item -> Assault Cuirass
* Added new item -> Bloodstone (can be disassembled, heal inspired by topic (116735)
* Satanic -> Active ability changed
* Helm of Iron Will -> Increased hp regen to +3 (from +2)
* Divine Rapier -> Now it can be manually dropped
* Vladmir's Offering -> Bonus damage is an aura now(only on melee heroes, not creeps)
* Battle Fury -> Cleave AOE from 200 to 225
* Mekansm -> Mekansm heal stack restriction can no longer be overridden by buckler
* Ring of Basilius -> Ring of Basilius can be clicked to switch it back and forth between a version that has armor affecting creeps and one that doesn't
* Eul's Scepter of Divinity -> Nerfed cooldown on Cyclone
* Butterfly -> Butterfly from 25/25/25/25 to 30/30/30/30 and recipe from 1400 to 1800
* Necronomicon -> Lowered mana burn a bit
* Bottle -> When bottle with rune expires due to time, it uses the rune instead of wasting it (122057)
* Ancient Tango of Essifation -> Removed cooldown when buying tangos
* Sentry and Observer wards -> Changed a bit
* Reduced cooldown on buying all other items
* Mjollnir -> Changed icon to the one suggested on the forums (102574)
* Gem & Sentry Wards -> Improved tooltips for new players (118074)
* Ancient Tango of Essifation -> Added buff icon
* Necronomicon -> Improved tooltip on level 3 Necronomicon
* Updated Buriza and Crystalis tooltips to list critical chance
* Removed Lumber from recipes, now it does not list it as a requirement and gives you a proper error
==[Game Modes & Commmands]==
* Adjusted starting gold in -rd to give you the same amount you'd have when the creeps come out in regular pick game (right now it is a little less than normal)
* Enabled POTM/Warlock/Alchemist in -lm and Warlock in -rd
* Added -om(onlymid) due to popular demand to disable creepspawn and tower vulnerability everywhere but middle
* Added -powerup and -neutrals to single player commands
* Added -nd (no death timer) and -lives xx (maximum lives) as optional commands after -dm is activated
* Added a -fleshstr command for Pudge to view how much str you gained from the ability
* Added -deathon/off (-don/off) that toggles on and off a new death timer to show you your respawn without needing to open the scoreboard
* -cson now places the k/d in the multiboard title
* -showdeny is enabled by default for observers
* Siege units are now properly added to your -cs
* Weather commands are now user specific, so you can have rain while your ally has snow and the others have nothing
* Added an extra blank line before -ma output, to help readability when used near other commands
==[Map & Misc Changes/Fixes]==
* Changed the way Aegis and Roshan work. Aegis is now a Roshan drop (a 1-charge ankh basically). You cannot create it manually. Roshan starts out weaker without melee return. He respawns stronger and bigger every 10 minutes
* Added a new secret shop containing limited items (only stout and helm of iron will for now) to the top left and bottom right areas
* Changed Range creep quantity upgrade from 60min to 45min. Siege follows this as well. Melee creeps quantity upgrade frequency changed to a few minutes sooner than usual
* Implemented a sound for when creeps spawn for the first time (75198)
* Chicken/Crow can no longer sell items (has been abused in long games to sell for money to buyback. The sellback price on recipes is only intended to be that high to help against misclicks)
* Removed internal usage of lumber resource
* Notification is sent when an observer leaves the game
* Added a game timer in the top interface
* Fog of War is removed when a team wins (111691)
* Illusion from runes lasts a little longer now (40->60)
* Removed internal usage of food resource
* Added cooldown to neutral creep ability tooltips
* When a player leaves, the leaver hero name is written after the player's name
* Fixed Infernal duration typo on Rain of Chaos
* Fixed a typo in the Overgrowth damage
* Fixed First Blood being displayed in white if sp is on and observers are present
* Fixed Observer Ward buff saying Sentry Ward (123887)
* Fixed a bug in -sp that causes observer board to be removed
* Fixed a typo on the number of targets on level 3 Forked Lightning
* Fixed bugs with Aegis on Meepo
* Fixed Echo Slam damage doing less than advertised (7 less)
* Fixed a typo in level 3 Spirit Bear HP
* Changed all Brilliance Aura values from percentages to numbers since it isn't really a percentage (it always worked like this, just the tooltips were misleading)
* Fixed Treant and Druid sound set (79352)
* Fixed a bug with Shadowraze killing wards
* Fixed some minor control issues with Timewalk
Friday, March 16, 2007
GunBound V.557

GunBound is about an endless war fought with one-person-driven vehicles called Mobiles. In Lond, 16 special Mobiles are tested carefully depending on the region they will be used in.
With the many unique types of armour, we open the game to you, so you can develop crafty (and even sneaky!) new strategies. the Moondisk also chandes the gravity on each map, making it necessary to estimate how the atmosphere will alter how you fire. It's important to use your weapons well and adapt quickly, or you wil surely lose quickly!
Each turn, you have a lot of different options available. You can shoot, or you can hide by burying yourself in the ground, like a bunker.
All of these things make the game dynamic, and help the game come alive for players! Players can choose any mobile they want, dress their avatar in any fashion they choose, and enter battle! And if you win, you even bonus points, allowing you to dress in better clothes.
Remember, winning is important, but you must also please the crowds, so dressing well also helps you earn more money -"bad" players can win, but this does not mean they will get a lot of points!
NETWORK: GunBound gives you fast, easy access using its special network system. This turn-based game is so fast paced, you will actualy think it's real time!
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